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They effectively get to interrupt your plans multiple times per round, but without all the jank that ruler reactions bring (e.g. It is possible for an Alien Ruler to be instantly killed by the activation of the Repeater weapon upgrade, so equipping squad members with repeaters can potentially bring a quick end to an unexpected ruler's arrival - this strategy is particularly effective when using a Reaper's Banish ability in combination with the Expanded Magazine attachment. Hit Points This does not prevent damage status effects from ticking, though. Just moving my team out of the zone of doom spell that Codex casts gave the Cobra King plenty of "rule reactions" to just ruin my squad. Like other rulers, she does one action after every action any XCOM squad member takes, during a special "Ruler Reaction" phase. opening up with a CC), not accounting for the fact both Reapers and Squadsight sharpshooters can fire with impunity without triggering proper reactions, I've never had a Ruler stay on the field for longer than a single turn. so the only kind of hint you get about an alien ruler is if you play with WotC and have it integrate the Alien Hunters DLC to it. Until I figure out how to beat them, then it's just boring and repetitive. If I go for them later, they seems too easy (except Archon King, that thing is fucking bastard with his empowered blazing pinions). Alien Rulers should only be a problem for you the first time around. You are fully in control of the order you fight them in as long as you can choose not to do Sabotage . I did kinda enjoy it, but felt it was wasted potential. Once killed, the description mentions that he was already reproducing with the female Vipers, despite being only recently hatched. Removing their turn entirely so they only act during reactions is particularly egregious. The chosen, avatars, and other bosses are very well designed, challenging enemies to face, but these rulers just suck to play against. One could also argue that they are not terrestrial snakes but the hatchlings from the King's nest, but given the size difference this would imply that Vipers grow and mature at a rate that could or would lead to unrealistically (even comically) large snakes; perhaps the. Yeah, it says in the blurb there that the content is still in and the check only disables the intro mission to it.