Fixed an issue where the Grandpa's Farm "Heavy Debris" config extended the southern fence even if players toggled "Remove Fences" to true. 215. Claire, Martin, Morris, and Marlon have been removed from the introductions quest. He will now stand in front of Dusty, instead of standing on the other side of the fenced off pet area. Added Victor, Olivia, Sophia, and Claire to the intervention events. resulted in loss of friendship. Removed mentions of property taxes from all SVE events. Added new forage locations and rebalanced several. Got rid of the dark green grass patches on the IF2R crop fields. Fixed a bug where the halloween festival wouldn't load. Players must now be level 8 fishing to encounter the ??? 10-06-2020: Fixed an issue where concession tastes reported bad data in the SMAPI console. Not necessarily necessary I guess, but if you want to use it w/o SVE then you have to figure out to put it in the game! Fixed invisible building layers at the Pelican Town park. Added six new events (five for Andy and one secret event)! This is an addition to the seasonal edits configuration (default = "true"). Overhauled the following 21 vanilla interior maps: Marnie's ranch, Archaeology house, Blacksmith, Oasis, Mr. Qi's casino, Willy's house, Haley's house, Harvey's room, Hospital, Alex's house, Leah's house, Mayor's house, Carpenter's house, Pierre's General Store, Saloon, Trailer, Sebastian's room, Sam's house, Adventurer's Guild, Wizard's tower, and Wizard's basement. Fixed an issue where Scarlett's icon on the world map was cut off. Added "minor" adjustments to the backwoods map. Changed the Adventure Guild open time from 3pm~12am to 12pm~10pm. Fixed many glitched back layer tiles in many maps. I recommend removing the "[zCP] FlashShifter's Seasonal Edits" folder out of the mods directory to avoid conflicts. Puppyfish gave invisible lumber from their fish pond. Fixed an issue where Sophia's special order crashed the game if started during winter. Now fences have snow on them during winter, houses have leaves on their roofs during fall, and many other misc additions. as a non-social NPC that'll follow ??? Can you learn to live off the land and turn these overgrown fields into a thriving home? This allows universal custom farm compatibility with SVE. Fixed an issue where Apples' icon didn't show up on the map if rooming with the player and NPC Map Locations was installed. Some people might be anxious to meet the new farmer. Spawns increase as years go by, with more rare minerals. 10-19-2020: Fixed an issue where farm buildings couldn't be placed in a couple areas on IF2R (toggled configurations). Fixed a couple string errors in the desert. Updated the event guide (optional download). Removed three static trees on the Backwoods map. Fixed an issue where shearwater bridge during fall had an extended black screen on the right. Added a "Smaller Desert Map" configuration (default = "false"). Fixed an issue where in some cases Lance's blink relic was a Joja soda machine during his 4 heart event. It'll now trigger when players have donated 60 artifacts and are in Pelican Town. Fixed a bug where Alesia had a double in the Adventurer Guild. Adjusted a cherry blossom tree at Blue Moon Vineyard which slightly obscured the dirt path. Revamped ??? Fixed an issue where the Wizard's spouse area was shifted up one tile. Players must Install PyTK and TMX Loader.
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