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Fixing the "dark face" NPC bug in Skyrim SE GitHub - Gist Some assets in this file belong to other authors. Skip the Patching section if you are only wanting to create new FaceGen Data. In the right pane, find and select the NPC (s) with broken faces. (Select multiple NPCs by holding down Shift or Ctrl .) now definitely will not add same npc to console command batch file again and again. It SHOULD read sth. First, pick one mod that alters NPC faces and use just that one. The Elder Scrolls V: Skyrim Special Edition. Skyrim Generate Facegen DataAnother trick for spawning multiple NPCs a xEdit Script to find "Dark Face Issues" and address them, then create console command batch files for checking in game. Again: Regenerating facegen data won't help most of the time - on the contrary: You will most likely screw up your beautiful NPCs UGH misinformation is the worst. This may be an issue having to do with quads verses triangles, but I'm not sure yet. This mod is opted-in to receive Donation Points. This means it will work for mods such as VHR - Vanilla Hair Replacer. In this particular case I also have a mod called "Fluff's Hybrid Khajiit" which makes significant changes to the Khajiit race. My knowledge regarding NPCs largely stems from creating followers / NPCs for small quests and working with NPC overhauls. Multiple mods that do the same thing will cause issues. like "/actors/character/facegendata/facetint/palaces castles enhanced.esp/0000130c.dds". Copyright 2023 Black Tree Gaming Ltd. All rights reserved. This is a completely new NPC, so there can be no other mods creating conflicts by editing her (no patch mods depending on the .esp). By default for non-beast races there is only one texture used by males and one by females (Argonians and Khajit have unique textures). !These two mods are a fix for the Mannimarco black face bug that can happen in VR, or in general!! New comments cannot be posted and votes cannot be cast. Community Forum Software by IP.BoardLicensed to: Nexus Mods, FaceGen can be a relatively confusing discussion with a new modder, or sometimes an experienced one. Now, all modders releasing mods modifying vanilla NPCs need to follow this to avoid problems. - The black head seems to happen no matter what. First, Identify what mod you want to turn into an esl check to see if it has facegen data it will be located under "meshes\actors\character\FaceGenData\FaceGeom{Whatever the plugin name is}" as loose files or using . I was able to delete all the changes made to the NPCs in the .esp, but in addition to the main .esp there are texture and mesh files in the main mod data directory and I cant figure out how I can get rid of these. * As the facegen data under ModA.esp folder is not the same than the other two, Lydia's face appears either black, or with some lines over her face, or pixelated, or presenting any other graphical glithes! Not Required. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. facegen - Reddit post and comment search - SocialGrep I like the changes it makes to female NPCs but not the guys, so I want to go into xEdit and get rid of the changes to the guys while keeping what was done to the ladies. Maybe that was already common knowledge, but I didn't know it. 3. Looking into it the source seems to be that the creation kit is physically unable to load all the masters to the patch due to space limitations, so now I'm wondering if there is a way to export facegen data without the use of the creation kit.