Squad Lanes has destroyed RAAS layer. Fixed an issue where unintended high altitude wind SFX was playing across nearly the entire map. Fixed a minor issue with the camo netting frame extending through the floor, at grid G8-5-7. RAAS v04. The update also brings an overhaul of how the game handles lighting. Fixed floating foliage at various locations. Fixed a minor visual issue of characters backpacks getting awkwardly crunched down in 3p by adjusting soldier prone pitch up and pitch down 3p poses. Added a new deployable rickety wooden watchtower with camo nets for Militia. Also a feature in v2.15 is improvements to FOB Deployables including new additions such as camouflage netting that will help conceal soldiers who are using the FOB for cover. RAAS v08. V2.12s primary focus was on bringing improvements to Squads visuals, making for an all around better looking game, as well as adding new gameplay and tactical opportunities for our players based only on the higher quality visuals alone. Fixed a minor issue with the MEA BRDM2/MTLB UB32 rocket pod turret using the incorrect texture. This will be addressed in a future update. The system is limited to only one player being able to stand on another at a time, to prevent giant towers of players The Squad teams focus here was to reward players who move and work together to overcome obstacles, encouraging and rewarding players who move in closer proximity and work as a squad rather than as individuals. help us fix things faster, and we truly appreciate those that have filled out and sent in crash reports. RAAS v07. Fixed an issue with tall buildings culling inapporpriately. Fixed a gameplay issue on Skorpo TC v1 and TC v2 where the minimap did not display the gameplay border. Those who know about it anticipate and destroy maps. MEA Protection zones no-deploy zone was reduced from 150m to 80m. RAAS v07. Most RAAS layers are just not very random, it is more that they have fog of war over the exact position of the objective but that is of little consequence if all options are basically within 200 meters of each other. Some of the changes since you last saw me on the wrench: Updated all muzzle flashes to now kick up much more dust after sustained firing. Weve made a host of other gameplay changes which are listed below in the Changelog, as well as addressed numerous bugs. Fixed a minor visual issue with the texture on an Afghan rock wall endcap looking washed out, which was missing albedo. This means, for example, that the gunner on the Simir will now take damage if a grenade lands close to the vehicle. . If the player presses the fire button for a short period, the sound effect gives the impression that you fired more rounds than you did. Added a new map layer: Sumari Seed v2 AUS vs RUS, clone of Sumari Seed v1.
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